Osiris: New Dawn
|Publisher Dev||:||Fenix Fire Entertainment|
|:||PlayStation 4, Xbox One, PC, Download|
Osiris: New Dawn
“The oldest and strongest kind of fear is fear of the unknown.” – H.P. Lovecraft
The year is 2078 and Earth’s resources have nearly been depleted. Mankind’s discovery of the near-lightspeed “fold engine” has empowered the Osiris expedition to the Gliese 581 system. You are the second colonization team sent by the U.N.E. (United Nations of Earth) to study potential habitable planets when your space station malfunctions, forcing an emergency landing on an alien surface.
After crash landing on the surface of Proteus 2, you must use all your knowledge to survive, craft, build, and explore the planet and surrounding moons to complete your mission at any cost. Choose your class, join your friends and defend against indigenous wildlife and uncover the mystery surrounding the original Osiris 1 mission. Overcome the dangers of an alien environment and unpredictable weather conditions by building a central habitat, expanding the structure further with modular units to grow food, build a living quarters, and a manufacturing lab. Upgrade equipment and learn new technologies to construct various vehicles including rovers, hover crafts and space crafts.
This game is like “The Martian” movie but it is far from being complete. The graphics, controls and UI are the strongest poionts of the game. But the story, gameplay, and character development (leveling) needs a lot of work. The game starts by throwing the character into the deep end with only a few minutes of oxygen. There are no tutorials so I’d end up asking oher players for help.
While there is a partially completed main story, this is truly a sandbox game. There seems to be a ton of balancing issues as I found it difficult to get certain items early on in the game (i.e. titanium) at least in the starting area. And even in the end game, it is very dificult to find diamonds to build vehicles and weapons.
Some people say leveling is a grind but it is no different than Skyrim where you’d have to perform those tasks to level the specific area. In the end, it does seem it is way easier to level Engineering than Science and Combat as the game is about building and mining stuff. That will require some balancing.
As advertised, the game does offer graphics similar to AAA studios. And they have a bold mission of creating an entire solar system in this game. I’d say they should focus on perfecting one planet, add a tutorial, balance the gameplay and finish up the story before going to other places.